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Better UX for browsing apartments


This post was written by Dan Moore

Image of people looking for an apartment

For the better part of a year we’ve been working closely with Perth-based property developers, Finbar, on a number of websites to promote their apartment buildings. One of the key questions we wanted to address along the way was “how could we provide a better user experience for browsing yet-to-be built apartments through a digital interface?”.

This post explores the challenges we faced along the way in addressing this question, to the final outcome of the new ‘Apartment Explorer’ including some initial results.

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By Dan Moore on 28 September 2016 No Comments

Refocusing the Modal


This post was written by Dan Moore

Modaal plugin logo

Plugins and libraries are pretty neat. They can help developers save loads of time on their projects and include features otherwise too difficult or costly to develop – all with great results. They’ve enabled our industry to expand and adapt at a faster rate than ever before.

What sometimes holds back this space, however, is a lack of emphasis on the really important things – namely accessibility and supporting users who require assistive technologies.

We noticed this most in the modal/dialogue window plugin space. Accessible modal plugins were few and far between, and they lacked the right mix of quality, flexibility and aesthetics.

So we set ourselves the challenge: to create a modal plugin that is, first and foremost, accessible at a WCAG2.0 Level AA standard. One we would be proud and happy to use in our own client work and something we could share with the community to further the accessibility cause.

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By Dan Moore on 19 April 2016 3 Comments

Investing in design


This post was written by Jay Hollywood

Investing in design

The value of design in today’s world is unprecedented. It impacts everything around us, from business to culture and how we interact with each other. Good design can deliver better experiences, make our lives easier and solve real problems… but as designers, we often fall way short of our potential.

You’ll find many opinions in favour of using a particular typeface, utilising flat design or adopting the latest photoshop replacement to become a ‘good designer’, but you know what? None of this really matters. Design is about solving problems, and the responsibility of good design lies directly on the designer and their passion for their craft.

The (not so) secret to good design, and what separates a talented designer from the rest is the ability to get personally invested in a client, the work and the problem at hand. That is, designers who believe in the brief and the goals for the project will always be able to deliver a better outcome than those who are just ‘doing their job’.

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By Jay Hollywood on 29 February 2016 5 Comments

Prototyping & Working with Framer


This post was written by Dan Moore

Sketch of two devices

Here at Humaan we find prototyping to be a valuable asset to our everyday skillset, particularly in larger or more unique projects where concepts or ideas need validating, or when certain design elements can be better explained to our clients during a design presentation. It can provide something tangible for the client to play with and get a feel for while they mull over the design mockups being presented. It’s also useful for immediate user testing and gathering feedback before committing to a large development project.

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By Dan Moore on 11 August 2015 No Comments

Humaans and the web #1 – Cognition


This post was written by Paul Spencer


We dont want to think more than we have to. Navigating and understanding a website should be simple – the more choices, the harder we make the user work. The responsibility for meeting a users needs and wants rests purely with the structure of information.

By flooding the architecture of your page with content, you are overwhelming the senses. Digesting the material becomes difficult for the user and therefore you deliver a counterintuitive experience. Information should be restricted at first glance, yet provide clear paths for the user to explore content if they are interested in doing so. Research what your targeted demographic is seeking and optimise your content using a priority hierarchy.

Simplicity and efficiency are qualities that should be cultivated to provide great user experience.

By Paul Spencer on 2 November 2012 1 Comment

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